This block receives signals from a LEGO Power Functions IR remote control. The information received can be wired directly to motor blocks or used by your program to control other functions or features.
The IRReceiver Sensor will receive signals from the Power Functions Controllers shown below.
![]() |
![]() |
Power Functions IR Speed Remote Control Item #8879 | Power Functions IR Remote Control Item #8885 |
This block returns the latest remote control settings received from the remote each time you execute the block in your program. Each Remote Control has 2 motor controls, Red and Blue which are matched on the block data hub.
You must drag at least one output data wire from this block's data hub to another block for any information to be sent.
You can control the IRReceiver block dynamically by connecting data wires (from other block's data hubs) to the IRReceiver block's data hub.
Open a block's data hub by clicking the tab at the lower left edge of the block after it has been placed on the work area.
Data wires carrying input information to a block are connected to the plugs on the left side of its data hub. Data wires carrying output information are connected to the plugs on the right side.
[A] Input plug
[B] Output plug
[C] Number data wire (yellow)
[D] Logic data wire (green)
[E] Text data wire (orange)
[F] Broken data wire (gray)
If an input plug has a corresponding output plug (see A above), the input data will pass through from the input plug to the output plug without being changed. In this case, you can only use the output plug if the input plug is connected to an input data wire; connecting an output data wire to such an output plug without a connected input data wire will cause the output data wire to be "broken" (and colored gray).
Each data wire carries a specific type of data between blocks. For example, if a data wire is dragged from a logic plug on a block's data hub, it can only be connected to a logic plug on another block's data hub. The chart below shows what kind of data each plug can accept or send out.
Data wires are identified with specific colors: wires carrying number data are colored yellow, wires carrying logic data are colored green, and wires carrying text data are colored orange.
If you try to connect a data wire to a plug of the wrong data type, the data wire will be broken (and colored gray). You will not be able to download your program if a data wire is broken.
If you click a broken wire you can read why it is broken in the small help window in the lower right corner of the work area.
If an input data wire transmits a value outside the possible range of the plug it is connected to, the block will either ignore the value or change it to a value within its range. For plugs that allow just a few input values (example: just 0, 1, or 2), the plug will ignore the input if a value arrives outside its range.
For plugs that accept larger input ranges (example: 0 - 100), the plug will force any input outside its range to fit. For example, if a Move block's Power plug receives an input value of 150, the block will change the input value to 100 (i.e., a number within the Power plug's range).
You must click on the Data Hub to open it as shown.
Plug | Data Type | Possible Range | What the Values Mean | |
![]() |
Port | Number | 1 - 4 | 1 = Port 1, 2 = Port 2, 3 = Port 3, 4 = Port 4 |
![]() |
Channel | Numeric | 1 - 4 | 1 = Channel l, 2 = Channel 2, 3 = Channel 3, 4 = Channel 4 |
![]() |
Direction | Logic | True/False | True = Forwards False = Backwards |
![]() |
Power | Number | 0 - 100 | |
![]() |
Brake | Logic | True/False | True = Brake False = Coast |
![]() |
Setting | Number | -7 - +7 | Remote speed control setting |
For more information, progam examples, product support and more, visit www.hitechnic.com