Use this block to display an image, write some text, or draw a shape on the NXTs display screen.
By positioning several Display blocks in a row you can create more complex drawings by adding additional images, text and shapes with each new Display block.
If you want to erase the contents of the screen before beginning, check the "Clear" checkbox.
If you would like to return to the default LEGO MINDSTORMS icon, select Reset in the pull-down menu.
The screen measures 100 pixels wide by 64 pixels high.
If you choose to display an image (as in the configuration panel above), you’ll be able to set the following additional properties:
If you choose to display some text (as in the configuration panel above), you’ll be able to set the following additional properties:
If you choose to draw a shape (as in the configuration panel above), you’ll be able to set the following additional properties:
If you choose to draw a dot, the X and Y input boxes determine the location of the dot on the screen. Typing zeros into both boxes would position the dot at the bottom edge of the screen against the left edge.
If you choose to draw a line, a second set of input boxes will appear so that you can set the end points of the line. The starting point of the line should be defined in the upper x and y coordinate boxes and the end point in the lower x and y coordinate boxes.
If you choose to draw a circle, an additional box will appear identified as the radius of the circle. Type the coordinates that define the center location of the circle into the first two coordinate boxes and the radius of the circle into the radius box.
You can control the Display block dynamically by connecting data wires (from other blocks’ data hubs) to the Display block’s data hub.
Open a block’s data hub by clicking the tab at the lower left edge of the block after it has been placed on the work area.
Data wires carrying input information to a block are connected to the plugs on the left side of its data hub. Data wires carrying output information are connected to the plugs on the right side.
[A] Input plug
[B] Output plug
[C] Number data wire (yellow)
[D] Logic data wire (green)
[E] Text data wire (orange)
[F] Broken data wire (gray)
If an input plug has a corresponding output plug (see A above), the input data will pass through from the input plug to the output plug without being changed. In this case, you can only use the output plug if the input plug is connected to an input data wire; connecting an output data wire to such an output plug without a connected input data wire will cause the output data wire to be "broken" (and colored gray).
Each data wire carries a specific type of data between blocks. For example, if a data wire is dragged from a logic plug on a block’s data hub, it can only be connected to a logic plug on another block’s data hub. The chart below shows what kind of data each plug can accept or send out.
Data wires are identified with specific colors: wires carrying number data are colored yellow, wires carrying logic data are colored green, and wires carrying text data are colored orange.
If you try to connect a data wire to a plug of the wrong data type, the data wire will be broken (and colored gray). You will not be able to download your program if a data wire is broken.
If you click a broken wire you can read why it is broken in the small help window in the lower right corner of the work area.
If an input data wire transmits a value outside the possible range of the plug it is connected to, the block will either ignore the value or change it to a value within its range. For plugs that allow just a few input values (example: just 0, 1, or 2), the plug will ignore the input if a value arrives outside its range.
For plugs that accept larger input ranges (example: 0 – 100), the plug will force any input outside its range to fit. For example, if a Move block’s Power plug receives an input value of 150, the block will change the input value to 100 (i.e., a number within the Power plug’s range).
Plug | Data Type | Possible Range | What the Values Mean | This Plug is Ignored When... | |
Action | Number | 0 - 5 | 0 = Image, 1 = Text, 2 = Point, 3 = Line, 4 = Circle, 5 = Restore System Screen | ||
Clear | Logic | True/False | True = Clear the screen False = Don't clear the screen |
||
Filename | Text | 15 character maximum | Filename of image file | Action is not Image | |
Text | Text | Text | Action is not Text | ||
X | Number | 0 - 99 | X coordinate | ||
Y | Number | 0 - 63 | Y coordinate | ||
End point X | Number | 0 - 99 | End X coordinate (Line only) | Action is not Line | |
End point Y | Number | 0 - 63 | End Y coordinate (Line only) | Action is not Line | |
Radius | Number | 0 - 120 | Radius (Circle only) | Action is not Circle |